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Economy

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1) What this system is

The economy covers gold flow, shops, buyback, auction trading, bank storage, pet purchases, and the now much larger profession/material market.

2) Who should use it

3) Core rules (exact mechanics)

Main systems:

Current defaults from config code:

4) Progression path

  1. Early game: quest + basic resource sales.
  2. Mid game: profession output loops + targeted shop flips.
  3. Late game: auction-driven item trading and claims management.
  4. Long-term: pet unlocks, stash building, liquidity for class upgrades, and permanent progression materials.

5) Rewards and breakpoints

6) Common mistakes

7) Patch notes for this page