Getting Started
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1) What this system is
This page is your first-session route so you do not waste time or pick a path blind.
Rift Haven starts with story quests, then opens class progression, professions, consumables, jewelry, utility systems, and early group content.
2) Who should use it
- Brand-new players
- Returning players on fresh characters
- Anyone helping a friend through the early game
3) Core rules (exact mechanics)
- You start with story-driven onboarding, not a random grind loop.
- Your class path controls weapon restrictions and early power.
- Class talents unlock at levels 5, 10, 15, 20, 25, 30.
- Profession level cap is 100.
- Important early controls:
Finteract- Left-click basic attack
- Hotbar keys use equipped abilities/items
Oopens the beta inventory UI
Useful early UIs:
Ofor beta inventory/iif command access is enabled/questsfor quest log/classfor class info/skillsfor profession progression/statsfor stat snapshot
4) Recommended first route
- Complete
Knocking on Haven's Door - Complete
Meet the Trainers - Complete
Choose Your Devotion - Pick your class weapon quest:
- Fury Fighter ->
And My Axe - Light Paladin ->
The First Light - Sol Elementalist ->
A Bright Tomorrow - Shinobi Rogue ->
Ninja Tools
- Fury Fighter ->
- Open the beta inventory with
Oand get used to the menu flow - Start nearby town chains:
- miner/blacksmith path
- farmer/weaver path
- quartermaster and fishmaster/artificer side chains
- Start gathering early:
- Mining for bars/gear
- Foraging for cooking/alchemy materials
- Keep useful creature drops:
- essences
- hides
- meat
- gems
- Start food, potion, and jewelry progression as soon as you can support it
5) Early priorities
- Learn your class weapon identity fast
- Start professions early instead of delaying them
- Keep an eye on ring/amulet slots once jewelry starts becoming available
- Use food and potions once you can make or buy them
- Do not throw away essences if you plan to use Alchemy, Jewelcrafting, or permanent essence progression later
6) Common mistakes
- Ignoring the
Oinventory and missing how much information it now gives you - Selling all essences/materials immediately
- Waiting too long to start Foraging, Cooking, or Alchemy
- Ignoring chest loot because dungeon/material progression is more useful now than it used to be
- Joining group content with no consumable prep
7) Patch notes for this page
- Last updated: 2026-03-22
- Added beta inventory, new profession guidance, and updated first-session route.