Party and PvP
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1) What this system is
This page covers party systems, group settings, and PvP behavior including arena world flow.
2) Who should use it
- Group players.
- Dungeon/rift teams.
- Players entering arena PvP.
3) Core rules (exact mechanics)
Party system highlights:
- Party creation, invites, leader controls, kick/disband/transfer.
- Invite mode options include normal, auto-accept, auto-decline.
- Party HUD/map/marker and ping support exist.
- XP and group systems integrate with party workflows.
- Party browser now sits inside the shared top-tab UI flow with Inventory, Skills, Quests, and Dungeon Finder.
Current party config defaults include:
- Max party size: 8
- Invite cooldown: 10 seconds
Party-friendly-fire rule:
- Party-vs-party-member damage is blocked when party PvP is disabled.
Arena highlights:
- Arena world defaults to
pvp. - Arena spawn protection duration: 3 seconds.
- Arena deaths trigger fast respawn teleport flow.
/arena leavereturns you to safe fallback/previous location flow.
4) Progression path
- Learn party controls early (
/p). - Run dungeons/rifts with fixed teammate roles.
- Use arena sessions to sharpen class mechanics under pressure.
- Tune party settings and invite flow to reduce downtime.
5) Rewards and breakpoints
- Coordinated parties clear content faster and safer.
- Better team consistency means better rift and dungeon output.
- Arena reps improve reaction and matchup knowledge for all modes.
6) Common mistakes
- Joining hard content without comms/role setup.
- Ignoring party PvP setting expectations.
- Burning all mobility/cooldowns before team engages.
7) Patch notes for this page
- Last updated: 2026-03-22
- Added shared menu-flow note and kept the party/arena behavior reference current.