Quests and NPCs
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1) What this system is
Quests and NPC dialogue drive most early and mid progression. This page is spoiler-light by default, with optional detail blocks.
2) Who should use it
- New players needing direction.
- Returning players re-routing progression.
- Group leaders coordinating class and side progression.
3) Core rules (exact mechanics)
- Current tracked quest file in repo lists 42 quests.
- Main onboarding runs through tavern/trainer/devotion chains.
- Class path has weapon quest + devotion followups.
- Quest interactions are NPC and objective driven (talk/kill/area/fishing/crafting style objectives).
- Quest progress is character-based, not shared across all characters on your account.
4) Progression path
Spoiler-light backbone:
- Knocking on Haven’s Door
- Meet the Trainers
- Choose Your Devotion
- Your class weapon quest
- Town development chains (miner/farmer/weaver/blacksmith/quartermaster)
- Mid progression chains (rift/arena/hive-related progression)
- Class devotion II at higher levels
Optional quest chain detail (spoiler-light list)
Show quest index
- quest_intro_tavern - Knocking on Haven's Door - quest_intro_meet_trainers - Meet the Trainers - quest_intro_choose_path - Choose Your Devotion - quest_fury_weapon - And My Axe - quest_light_weapon - The First Light - quest_steam_weapon - A Bright Tomorrow - quest_shinobi_weapon - Ninja Tools - quest_miner_copper - Ore Gathering - quest_blacksmith_copper - Weaponsmithing - quest_miner_deep - Missing Apprentice - quest_blacksmith_tools - Alert the Constable - quest_blacksmith_honing - Armor Smithing - quest_farmer_fields - Timber! - quest_weaver_fibre - Looming Sense of Fashion - quest_weaver_bolts - Weaver Request: Wool Bolts - quest_weaver_orders - Anniversary Gift - quest_banker_letter - Letter to Ms. Quill - quest_fishmaster_hide_seek - Hide and Seek - quest_fishmaster_tan_hide - Tan Yer Hide - quest_fishmaster_gone_fishin - Gone Fishin' - quest_fishmaster_bait_hooks - Bait for the Hooks! - quest_fishmaster_big_one - The Big One! - quest_artificer_find - Where in the World is Tobias Watterson - quest_artificer_trouble - A Troubling Find - quest_artificer_research - Research Material - quest_artificer_samples - Samples - quest_fury_initiation - Path of Devotion - quest_light_initiation - Path of Devotion - quest_steam_initiation - Path of Devotion - quest_shinobi_initiation - Path of Devotion - quest_fury_anvil - Path of Devotion II - quest_light_shield - Path of Devotion II - quest_steam_gust - Path of Devotion II - quest_shinobi_shadowwork - Path of Devotion II - quest_intro_rift_whispers - Culling the Void - quest_end_hive - Into the Depths! - quest_end_arena - Hone Your Skills - quest_end_big_one - Bolster Supplies I - quest_farmer_rats - Pest Control - quest_end_frying_pan - Bolster Supplies II - quest_side_parkour - Wealthy Benefactor - quest_quartermaster_barracks - Meet the TownNamed NPCs in current quest/NPC data
- Margaret Quill
- Kor Nerra
- Milo Zillia
- Nurania
- Haru Kawa
- Vox Rora
- Einar Masters
- Tobias Watterson
- Holter Higgins
- Iz Etori
- Rak Kantor
- Tallia Tibbles
- Donnie Hawthorn
5) Rewards and breakpoints
- Intro + class weapon completion is the first major breakpoint.
- Class devotion chains at levels 10 and 25 are major class power checkpoints.
- Side chains feed professions, economy, and utility progression.
6) Common mistakes
- Skipping class weapon quest after devotion choice.
- Not checking quest prerequisites when chain seems blocked.
- Ignoring side chains that unlock useful progression routes.
- Assuming quest progress should carry across different characters.
7) Patch notes for this page
- Last updated: 2026-03-22
- Clarified character-based quest progress and kept the spoiler-light quest/NPC reference current.