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Stats and Gear

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1) What this system is

Stats and gear determine your real power. Class level gives your baseline, and equipment, jewelry, talents, food, and potions push your final performance.

2) Who should use it

3) Core rules (exact mechanics)

Primary stats:

Rarity tiers:

Armor type ladder:

Armor class limits:

Weapon restrictions:

Jewelry slots:

4) Jewelry and socketing

Jewelry is now a real part of progression.

Important rules:

General progression:

General gem identity:

5) Inventory beta gear flow

The beta inventory UI now lets you manage most of this from one place:

This makes it much easier to see whether your gear actually fits your build.

6) Progression path

  1. Match weapon type to class first.
  2. Stay inside your class armor limit.
  3. Add jewelry once your core armor/weapon path is stable.
  4. Use food and alchemy to fill weak spots in your build.
  5. Use permanent essence progression as a long-term layer, not a replacement for gear.
  6. Upgrade stat identity instead of just chasing rarity blindly.

Suggested stat focus:

7) Common mistakes

8) Patch notes for this page