Stats and Gear
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1) What this system is
Stats and gear determine your real power. Class level gives your baseline, and equipment, jewelry, talents, food, and potions push your final performance.
2) Who should use it
- Players optimizing combat output.
- Crafters targeting efficient upgrades.
- Group players balancing offense, defense, and utility.
3) Core rules (exact mechanics)
Primary stats:
- Strength: physical damage
- Agility: crit chance and dodge
- Dexterity: movement speed
- Intelligence: spell power
- Constitution: max health and regen
- Wisdom: healing effectiveness
- Spirit: magic resistance and crowd control reduction
Rarity tiers:
- Poor
- Common
- Uncommon
- Rare
- Epic
- Legendary
Armor type ladder:
- Cloth < Leather < Mail < Plate
Armor class limits:
- Fighter: Plate
- Paladin: Mail
- Rogue: Leather
- Elementalist: Cloth
Weapon restrictions:
- Fury Fighter: battleaxes
- Light Paladin: clubs
- Sol Elementalist: staffs
- Shinobi Rogue: swords
Jewelry slots:
- 2 rings
- 1 amulet
4) Jewelry and socketing
Jewelry is now a real part of progression.
Important rules:
- Rings and amulets give real stats and update live when equipped.
- Gems decide what stat the jewelry focuses on.
- Copper, silver, and gold bands create different strength levels.
- Voidstone is the spread gem and gives smaller bonuses across all primary stats instead of stacking one stat.
General progression:
- Copper is the basic line
- Silver is stronger
- Gold is the strongest standard jewelry line
General gem identity:
- Most gems focus a single primary stat
- Voidstone spreads smaller bonuses across all primary stats
- Jewelry stats update live when equipped or removed
5) Inventory beta gear flow
The beta inventory UI now lets you manage most of this from one place:
- armor
- hotbar
- inventory
- amulet
- ring 1
- ring 2
- live stat panel
This makes it much easier to see whether your gear actually fits your build.
6) Progression path
- Match weapon type to class first.
- Stay inside your class armor limit.
- Add jewelry once your core armor/weapon path is stable.
- Use food and alchemy to fill weak spots in your build.
- Use permanent essence progression as a long-term layer, not a replacement for gear.
- Upgrade stat identity instead of just chasing rarity blindly.
Suggested stat focus:
- Fury: Strength / Constitution
- Light: Wisdom / Constitution with support utility
- Sol: Intelligence / Spirit / Dexterity
- Shinobi: Agility / Dexterity / crit support
7) Common mistakes
- Equipping high-rarity gear with the wrong stat spread.
- Ignoring jewelry slots.
- Ignoring required-level checks.
- Building damage only and skipping survivability prep from food, potions, and defensive stats.
8) Patch notes for this page
- Last updated: 2026-03-22
- Added jewelry, beta inventory gear flow, and updated stat/gear guidance.